Issue 11, September 2001
Editor’s letter
“If you’ve played videogames for anything more than
a nanosecond, you’ll know the future’s not a pretty place. The hourly threat of
thermo-nuclear apocalypse, bone-smelting diseases lurking around every corner,
a somewhat dubious style fascism that makes the wearing of either Meatloaf’s
cast-off biker jackets or a dog-infested suit of trampy rags mandatory… Nope,
the future ain’t pretty at all.
Why do videogame developers have a preoccupation
with blowing the living daylights out of generations to come? Because it makes
for bloody exciting games is the obvious answer – who wants some fluffy-bunny
game full of Logan’s Run extras chatting idly about their laser-powered
wind chimes when you can have tentacle-waving vigilantes hurling space grenades
from the 257th floor of the GammaTech Building at the assembled
muties, freaks, droids and perps who lurk below? The future is a great
playground for great videogames but given this is the Playstation 2 – with its
Emotion Engine an’ all – shouldn’t developers’ visions of tomorrow be a little
bit more, well, involving? Post-apocalyptic cyberpunk backgrounds are all well
and good but given we’re all a little, let’s say, familiar with such
scenarios, don’t we at least deserve a couple of extra twists when we buckle up
for the ride this time round?
We give you Deus Ex. True, its dystopian view
of a neon-splattered Hong Kong will be somewhat familiar to those who’ve ever
dreamt of electric sheep but it’s the sheer thought that’s gone into Ion
Storm’s BAFTA-winning first-person shooter that makes it worthy of the PS2.
Here is no find-key-open-door-disengage-brain experience – the Texas-based
developer is offering you the chance to almost direct the game for yourself,
with a true choice in what you do and, most importantly, how you do it. Take a
spacewalk to page 96 to see how Deus Ex will rewrite the PS2’s future
(and then take a look at our feature starting on page 84 to see what the future
would probably not be like if the Playstation 2 had its way.)
So what does the future hold for the world of
Playstation? Hopefully it’ll be full of games exhibiting the same intelligence
and nous as Deus Ex and fellow sci-fi shooter Project Eden (previewed
on page 22), but even if the Playstation 54 charts of 2164AD are full of
sequels, if they’re sequels displaying the same reupholstered stylings as this
issue’s returning stars WWF Smackdown!, Tekken, Virtua Fighter, Final
Fantasy and FIFA are currently showing, then tomorrow’s gamers will
be in for a blast.
Of course, we’ll all be working as mindless drones
in Penal Colony X-12A orbiting the planet Motorbooty by then but…”
Mike Goldsmith, Senior Editor
Features
OPS2 Interview: Jason Rubin
The Big Kickoff – FIFA 2002
King of the Ring – WWF Smackdown! Just Bring It
The Future According to Playstation 2 – A timeline of the PS2’s many
futuristic games and what such a world would look like. It starts with unsold
copies of Space Ace shot into the sun, through prime minister Lara Croft
re-nationalising the railways, and ends with a self-aware PS2 taking over the
planet with a troupe of monkey jesters.
Battle of the Beat-‘em-ups! – Pitting Tekken 4 and Virtua
Fighter 4 head-to-head to see which comes out on top. At this pre-release
stage, Tekken 4 is deemed the winner in a close fight.
God from the Machine – Deus Ex
Monthly Articles
The Beautiful Game – Stealing bits from other games and mashing them
together to make the ultimate super-game. This month, light gun games.
Pocket Heroes – This month’s cards are Parappa the Rapper, and JC
Denton from Deus Ex.
30 Days in Tokyo – This month, a McDonalds demo disc with custom
McDonalds themed levels for Parappa the Rapper 2 and Ape Escape 2001.
5X5 – Asking 5 questions to 5 industry figures. This month’s theme: videogame
movies.
Designer Genes – Readers write in with their game ideas and pitches.
This month, Sphere Warriors, a futuristic spin on Twisted Metal in
which the contestants roll around in spheres which are armed to the teeth, with
the prize of securing a place in Paradise.
What If? – Replacing Game Over as the backpage feature, What If?
imagines various scenarios of gaming having an extreme impact on the real
world. This month, what if wars were replaced by gaming tournaments between the
leaders of the warring countries?
Previews
Silent Hill 2 – “This frightening sequel to the original PSOne Silent
Hill could just set a new benchmark in psychological horror gaming.”
Project Eden – “Will Core’s adventures in the Underworld prove to be a
sparkling gold mine or a rank pit of despair?”
Giants: Citizen Kabuto – “There’s plenty of gaming on offer here, but
does the mixture of styles survive the PS2 transition?”
Spyhunter – “Will Spyhunter turn out to be the James Bond or the
David Shayler of old skool espionage?”
Rayman M – “Rayman M is not going to revolutionise videogaming.
However, it should turn out to be a full-on party game, and we like that.”
Soul Reaver 2 – “Promises to deliver everything you loved about Soul
Reaver plus loads more weapons, creatures, skills, puzzles and locations.”
Thunderhawk: Operation Phoenix – “Like a re-run of lost telly classics Blue
Thunder and Airwolf, TOP is back to prove oldies mean goodies.”
G Surfers – “Wipeout-style future racing backed up with
comprehensive and highly promising track editor. Could this be the start of a
DIY boom?”
Motor Mayhem – “Explosive, brainless yet never less than hugely
entertaining.”
This is Football 2002 – “Hundreds of teams, dozens of tournaments and a
plethora of moves are mixed together in Team Soho’s football challenger.”
NHL 2002 – “Despite aesthetic similarities to the 2001 edition, NHL
2002 looks to be the ultimate ice hockey title.”
Reviews
Dark Cloud – “A traditional RPG buoyed spectacularly by a fascinating
world-building aspect. One of the best PS2 RPGs available so far.” 7/10
World Championship Snooker 2002 – “Encapsulates everything about
snooker – both good and bad – and is thus incredibly playable.” 8/10
Modern Groove: Ministry of Sound Edition – “As an interactive lightshow
it’s hard to beat, but you might well just turn it on and let it do its own
thing after about half an hour.” 6/10
Victorious Boxers – “A brave attempt to be different, but Ready 2
Rumble: Round 2 and Knockout Kings already have the boxing game
market sewn up.” 4/10
Rune: Viking Warlord – “Lacks originality, good looks and a believable
game world. Rune should be left where it belongs, in the Dark Ages of
gaming.” 4/10
Extreme G3 – “A souped-up neon beast of a bike racer that requires
skill, brains and will not flatter mediocre gamers. Strictly for the hardcore
and not for the faint-hearted.” 8/10
Tokyo Xtreme Racer – “Safe and solid, but at the expense of any real
racing performance. Oh dear.” 4/10
The Flintstones: Viva Rock Vegas – “You should not care less about this
game. Oddly, it seems, neither did the developer.” 2/10
PSOne Reviews
Digimon World – “A likeable variation on the Tamagotchi theme. That
said, the routine may start to grate after a while…” 7/10
Roswell Conspiracies: Aliens, Myths and Legends – “Another cartoon
licence that should have never been allowed to escape from the satellite TV
schedules.” 3/10
Tintin: Destination Adventure – “A tragic waste of a perfectly decent
licence. Despicably shallow and far, far too easy. Terrible.” 3/10
The Little Mermaid 2 – “A reasonable sub-aquatic platformer in the
traditional Disney mould of bright, friendly graphics and mucho collecting of
gold coins.” 5/10
Hardcore
Part 1 of the walkthroughs for Red Faction and Escape From
Monkey Island, plus Army Men Air Attack: Blade’s Revenge, Zone of the
Enders, Onimusha Warlords, Sky Odyssey, Fur Fighters, Crazy Taxi and Star
Wars: Super Bombad Racing.
Disc Content
Playable Demos
Lotus Challenge
World Championship Snooker 2002
Footage
Final Fantasy X
Devil May Cry
Tony Hawk’s Pro Skater 3
Metal Gear Solid 2: Sons of Liberty
Resident Evil: Code Veronica X
Time Crisis 2
Spyhunter
ESPN X-Games Skateboarding
ESPN X-Games Snowboarding
ESPN Winter Sports 2002
MX 2002
Twisted Metal: Black
Trivia
·
I played the demo for the Tintin game on a PSOne
demo disc, and it was a terrible demo! You had to fly a plane and collect coins
to top up your plane’s fuel. The problem is that your plane ate through fuel so
fast that the tank is practically empty before you even get to the first coin,
so the demo’s over in seconds and you barely got to do anything. I assume the
developers made the fuel consumption faster for the demo so that you couldn’t
use the demo as a substitute for the full game, because I shudder to think of
the alternative.
·
The Formula One 2001 controversy from the
previous issue continues, with two whole pages devoted to a Q and A with the
developers on the various issues readers had written in about.
·
There’s a report of the licence for a Hannibal
Lecter game being acquired. How would you even go about making a Hannibal
Lecter game? I’m imagining a more gruesome version of Cooking Mama.
·
The number of this issue, combined with the
publication months makes for an eerie and unfortunate coincidence.
Quote of the Month: “Tom is the cat. Jerry is the rat. Tom is bad. Tom
chases Jerry.” How dare Jason Rubin say Tom is bad! Jerry is the real menace! I
do approve of him calling Jerry a rat though. #TomDidNothingWrong
Cover price: £4.99
Page Count: 146
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