Issue 19, April 2002
Editor’s letter
This month we are proud to bring you a playable demo
of one of my favourite games of the year so far, Ico. We tried to get it
on the DVD last issue, but it just didn’t come together in time, so I’m hoping
that you weren’t too perplexed by our gushing endorsement. Ico is so
unusual, it’s the kind of game you really have to play in order to appreciate
it. It’s also a difficult game to write about in the language of magazine
headlines: it’s not ‘extreme’ or ‘spectacular’, ‘adrenaline-pumping’ or
‘cortex-mashing’. In fact, it strenuously avoids falling into that cliché trap,
which is exactly what makes Ico so beguiling. When you switch the game
on, you’re not assaulted by a hyperactive intro movie featuring high-octane
motorbike duels, volleys of gunfire or tumultuous explosions. Limp Bizkit and
Alien Ant Farm do not invade your ear-space. Instead, understated storybook
animation shows a young, horned boy being carried by horse and then by boat
into the depths of a seemingly abandoned castle before being entombed in a
coffin. Why? “For the good of the village.” It’s all a bit Wicker Man.
As you’ll find from playing the demo, you’re left to
work out the rest for yourself. Here there is no Training mode. Playing as the
boy, Ico, you’re automatically driven by the imperative to find a way out of
the foreboding fortress. A little experimentation soon reveals that you can
leap between platforms, climb up ledges, swing from chains, push boxes and
shimmy up poles. Everything in Ico’s world is consistent, meaning that
whenever you’re stumped at how to progress, you’re only annoyed with yourself
and not with the game. Then there’s the small business of protecting your
new-found companion from the shadowy figures that haunt her…
My point? If anyone you meet down the pub starts
banging on about how games these days are all sequels or lazy rehashes, before
(inevitably) getting dewy-eyed about the ‘good old days’ of the ZX Spectrum,
prod them in the direction of the uniquely captivating Ico. You might
also want to mention Herdy Gerdy, Rez, Dynasty Warriors 3, GTA 3 and Deus
Ex. Sure, there are plenty of games out there happy to stick to a
tried-and-tested formula, but we all want to play football and driving games
once in a while – you’ve just got to separate the Pro Evolution Soccers
from the UEFA Challenges and the Burnouts from the Tokyo
Extreme Racers. Thankfully, there’s always something out there in the world
of PS2 to keep us amused. Ico completed, I’m off to pelt werewolves with
lead in Vampire Night. Enjoy.
Sam Richards, Acting Editor
Features
OPS2 Interview: Fumito Ueda
Samurai Showdown – Onimusha 2
The V Sign – V Rally 3
Legacy of Violence: The Virtua Fighter Story – The celebrate the
release of Virtua Fighter 4, this feature has a recap of each game so
far, a timeline covering all revisions, bios for every character, and an
interview with series creator Yu Suzuki.
Monthly Articles
Character Assassination – Creating Frankenstein’s Monster as a
videogame character. This month, the perfect RPG hero – a hippy with duck feet,
an afro/beard combo and a mace bigger than he is.
Pocket Heroes – This month’s cards are Spider-Man and Kain from Legacy
of Kain.
30 Days in Tokyo – This month, Soul Calibur 2 debuts at the
Tokyo Amusement Expo. See, not all of these are weird!
The Burning Question – Asking 5 questions to 3 industry figures. This
month’s question: Does PS2 have too many racing games?
Designer Genes – Readers write in with their game ideas and pitches.
This month, Jed Zeppelin and the Magic Flute. A failing musician
traverses a world of music to battle rival musicians and evil record producers
in a game that’s part Brutal Legend, part JoJo’s Bizarre Adventure. This
is definitely the one of these I most wish was real!
What If? – This month, what if the PS2 was a Victorian invention? Alexander
Graham Bell invented PS2 instead of the telephone. On one hand, nuisance
callers weren’t invented, which is excellent. On the other, computers haven’t
been invented yet either, so it’s impossible to make games to play on it. Mr
Bell might want to get on with rectifying that.
Previews
2002 FIFA World Cup – “With the almighty opposition that is Pro
Evolution Soccer, can EA’s new footy star prove itself a World Cup hero
this summer?”
Endgame – “Is it more than just another turkey shoot? Is it worth
buying a lightgun for?”
Test Drive Overdrive – “There are just too many driving games around at
the moment, so how will Test Drive Overdrive set itself apart from the
pack?”
Super Trucks – “At this stage, Jester Interactive’s lorry-racer looks
practically finished. But are the trucks really that ‘super’?”
Le Tour De France – “A thoroughly respectable-looking attempt at a
cycling sim. How well it will appeal to the PS2 majority remains to be seen.”
Downforce – “Does this unlicensed blend of F1 glamour and Indy Car
speed have what it takes to challenge the official racing titles?”
Gitaroo Man – “The freshest, most engaging, innovative rhythm-action
game since Samba De Amigo. But do enough gamers care?”
Barbarian – “There’s more than enough originality and fine gameplay to
make Barbarian one to watch out for.”
Eve of Extinction – “So far, so good. Eve of Extinction adds to
its free-roaming beat-‘em-up basics with an intriguing combat system.”
Reviews
Virtua Fighter 4 – “A fine example of its creed and the only choice for
gamers who want a long-lasting single-player challenge. Beat-‘em-up haters will
not be converted, though.” 8/10
Star Wars: Jedi Starfighter – “An accomplished update of the original’s
hugely enjoyable space shooter formula with a few novel and welcome innovations.”
8/10
Dynasty Warriors 3 – “For fans of beat-‘em-ups or admirers of strategy
wargames alike, this is a game for all seasons. Big, complex and satisfying.” 8/10
Tiger Woods PGA Tour 2002 – “A top-flight golf game – all credit to EA
for implementing the major changes that will leave you thrilled.” 7/10
State of Emergency – “More blood than a night in with the Marquis De
Sade, but addictive and fun. Cartoon visuals can’t gloss over the mindlessly
violent gameplay.” 7/10
Vampire Night – “A brand new shooter for all you lightgun owners, that
sticks to the tried-and-trusted formula.” 6/10
Shadow Hearts – “Memorable, but certainly not a life-changer. There’s
little here you haven’t seen before, but Shadow Hearts is a good enough
stopgap while we wait for Final Fantasy X.” 7/10
Star Wars: Racer Revenge – “Nothing wrong with the rocket-powered
gameplay, but you don’t need Jedi reflexes to finish it.” 7/10
Pirates: The Legend of Black Kat – “Possibly worth renting just for the
sea battle sections, but even these stages are lost in a shark-infested sea of
turbulent boredom.” 3/10
No-one Lives Forever – “Doesn’t impress at first glance, but this
stylish retread of FPS basics soon begins to grow on you.” 7/10
Peter Pan: Return to Neverland – “It’s aimed at youngsters, but that’s
no reason to scrimp on quality.” 2/10
Sunny Garcia Surfing – “Surf’s up – but, boy, is this ride a letdown.” 3/10
Dark Summit – “Full marks are awarded to THQ for trying something new.
Sadly, Dark Summit doesn’t quite land the trick.” 5/10
Jade Cocoon 2 – “Cute, Square-a-like RPG with a dash of Pokemon that
improves and refines the original game.” 7/10
Worms Blast – “Not the shameless cash-in we were expecting, but a well
thought-out, expertly realised puzzler. You’ll be hopelessly hooked for months,
even years to come. An absolute blast.” 8/10
Knockout Kings 2002 – “The limitations of previous incarnations have
been addressed, creating a boxing sim that does a lot right – and not a lot
wrong. It’s a clear winner on a unanimous points decision.” 7/10
PSOne Reviews
Atari Anniversary Edition Redux – “Interesting, but it’s only worth
parting with your cash if nostalgia means more to you than value for money.” 6/10
Saltwater Sportfishing – “Good fun for a while, but leaves a distinctly
fishy whiff behind.” 5/10
Hardcore
The final part of the Max Payne walkthrough, and the first part
of a Metal Gear Solid 2 walkthrough, plus Driven, Thunderhawk:
Operation Phoenix, State of Emergency, Batman: Vengeance, Crash Bandicoot: The
Wrath of Cortex, NFL Quarterback Club 2002, MX Rider and Project Eden.
Disc Content
Playable Demos
Ico
Mike Tyson Heavyweight Boxing
Vampire Night
Dead or Alive 2
Formula 1 2001
Footage
Virtua Fighter 4
Dark Summit
Herdy Gerdy
Star Wars: Racer Revenge
Shadow Man 2: 2econd Coming
Final Fantasy X
Gran Turismo 3: A-Spec
Tekken Tag Tournament
The Making of World Rally Championship
Trivia
·
I can appreciate the irony of Dynasty
Warriors 3 being listed as an example of a game that doesn’t stick to a
tried-and-tested formula, although in fairness the dozens of sequels and
spin-offs hadn’t kicked in yet and the series was still relatively fresh.
·
Speaking of Dynasty Warriors 3, the
review doesn’t mention the so-bad-it’s-good voice acting and hilariously
quotable dialogue, so I’ll do it instead. “You flaming idiots!" "Feel the power
of my… MAAAAAGIIIIIIC!” “Great King, flee!” “A dike? OH NO!” “Fool! You
challenge me with trickery? I don’t believe in magic!” “All right then, I
accept the position of grand commander!”
·
This month sees the launch of the Platinum
range, in which older games were reissued at a lower price. The initial wave
included games such as Tekken Tag Tournament, Star Wars: Starfighter,
Timesplitters and Gran Turismo 3. To tie in with this, the demo also
started a Platinum section, which re-ran some older demos and trailers once
those games were re-issued on Platinum – a clever way of theming repeats.
·
The Spy section reports that a man in Banbury
legally changed his name to Mr Playstation 2. I wonder if he still has that
name, or if he has to go to update it whenever a new Playstation is released.
If it’s the latter, he’ll have to get the deed poll ready again in a few months
once Playstation 5 is released.
·
Spyro: Enter the Dragonfly is shown for
the first time, with a release date of autumn 2003 promised. Given how that
game turned out, releasing a year earlier than planned would explain a lot,
assuming that wasn’t a typo and they actually meant autumn 2002.
·
New franchise report! This month, it’s the turn
of Project Zero, which is described as a cross between Pokemon Snap and
Resident Evil. That’s a description I can get behind!
·
Fumito Ueda’s interview turns up some
interesting stuff, most notably that Ico began development as a PSOne
game, as well as the first hint towards Shadow of the Colossus – “There are
no plans for a sequel, but a game that shares the same kind of atmosphere and
concept.”
Quote of the Month: “Many of us would like to see Pikachu getting on
the wrong end of a flying kick.” That’s what Super Smash Bros. is for.
Cover price: £4.99
Page Count: 146
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