Issue 21, June 2002
Editor’s letter
Online. When mentioned in conjunction with
Playstation 2, It’s a word that spreads excitement and trepidation in roughly
equal measures. Round OPS2’s way, we’re definitely in the ‘excited’
camp, but I can understand those of you with misgivings about taking the
headlong leap into the online gaming era. For a start, many of you have written
to us concerned about the cost of the additional hardware required to take your
PS2s online. A similar number of you have wondered whether or not you will be
able to install a Broadband internet connection where you live. If there is a
common thread, it seems to be the worry that the PS2 will suddenly become an
online console and those of you without the funds to invest in new hardware, or
the good fortune to have a piece of cable running under your road will get left
behind.
Let’s lay that one to rest once and for all. The PS2
is a disc-based console and will remain that way for the rest of its lifetime.
The practice of going into a shop, purchasing a game and playing it at home –
offline – will remain the primary method of consumption for many years to come.
That’s how Sony wants it, that’s how the publishers want it, that’s how you
want it. Any tentative steps into the online world made by Sony Computer
Entertainment are only to enhance that existing experience, not replace it.
That’s why SCE has been very, very careful in formulating and revealing its
online plans. While online gaming via PS2 is an invigorating prospect, SCE
understands that it will only be a hardcore concern to begin with. It knows
that a high-speed internet connection is only available to a limited number of
gamers, so it is concentrating on making the offline elements of its games more
compelling than ever, while working with network specialists (such as Telewest
and BT in the UK) to help expand Broadband systems to a wider audience. Six
billion players worldwide? SCE is more realistic.
Take a look at SOCOM: US Navy SEALS. I was
privileged enough to be one of the first people to play this squad-based
shooter over a proper nationwide network (albeit in the States) along with 15
other wannabe gunslingers. It was a genuinely thrilling experience, and one I
hope that many of you will be able to sample yourselves when the UK eventually
gets online. Yet SOCOM’s single-player game appeared deep enough to be a
thoroughly satisfying offline experience. It’s two games in one, double the
value.
Online plans for PS2 in the UK will be announced
soon. We’ll be answering all your queries (and allaying all your fears) when
that happens.
Sam Richards, Editor
Features
OPS2 Interview: A group interview with Kazushige Nojima, Nobuo Uematsu,
Shinji Hashimoto and Yoshinori Kitase.
Here’s Looking At You – Eyetoy. We saw this a couple times in the
earliest issues, but now it’s closer to the final version.
WWIII On The WWW – SOCOM US Navy SEALS, and Hardware, a
more action-based vehicular spin-off.
What’s Your Game Then? – Take this quiz to figure out which genre of
game you should play next!
Raising the Platform – Ratchet and Clank and Sly Cooper. We
already saw Ratchet last month, and Sly makes his debut here.
Monthly Articles
Character Assassination – Creating Frankenstein’s Monster as a
videogame character. This month, the perfect war game grunt – A 50ft Hillary
Clinton wearing tanks as roller skates and carrying a blowpipe almost as big as
she is.
Pocket Heroes – Two football themed cards this month to tie in with the
World Cup, David Beckham and Sven Goran Eriksson.
30 Days in Tokyo – This month, Sega’s GameJam 2 event, and Surveillance,
a game where you operate CCTV cameras. A bit like Five Nights at
Freddy’s, but without the jump scares.
The Burning Question – Asking 5 questions to 3 industry figures. This
month’s question: Are events like E3 important to the videogame world?
Designer Genes – Readers write in with their game ideas and pitches.
This month, Patient Pandemonium. Race your patients through the hospital
before they die, while avoiding hazards including distracted nurses, syringes
and bodily fluids.
What If? – This month, what if the PS2 took over the world? Someone’s watched
Wargames one time too many, I think. Skynet eat your heart out!
Previews
Tekken 4 – “The beat-‘em-up is an increasingly crowded genre. Has Tekken
4 got the strength to hold on to its title?”
TOCA Race Driver – “As kitchen sink-like in its completist approach as
previous franchise titles. Throw in any more and they’ll have to give a car
away as well.”
Prisoner of War – “Hatching escape plans takes real ingenuity. Prisoner
of War is certainly different, but will its slow gameplay appeal to PS2
gamers?”
V Rally 3 – “The V Rally series has a distinguished history on
the PSOne. But is Eden doing enough to push the boundaries of racing on PS2?”
Project Zero – “Having gained some good scores in the US (where it’s
known as Fatal Frame) the prospects for Project Zero should be
good.”
David Beckham Soccer – “Can the most famous footballer in the world
transfer his silky skills to PS2?”
Reviews
Spider-Man – “If our expectations were on the 123rd floor of
a skyscraper, Spider-Man clings to the side of the building at the 95th
floor.” 7/10
Medal of Honor: Frontline – “A brilliantly executed first-person shooter,
and the D-Day prologue mission will blow you away.” 9/10
2002 FIFA World Cup – “Yet again this game repeats the flaws of the
last FIFA incarnation. EA needs to rip the game apart and rebuild it
from scratch to challenge PES.” 6/10
Smash Court Tennis Pro Tournament – “Plays almost flawlessly and looks,
ahem, ace. Without doubt, the definitive PS2 tennis experience, but there’s
still room in the game for improvement.” 8/10
Commandos 2: Men of Courage – “A daunting but ultimately rewarding
strategy game, it’s an isometric Metal Gear Solid set in World War II. What
more could you want?” 8/10
Mike Tyson Heavyweight Boxing – “Fight fans won’t be disappointed but
lack of Tyson from the outset means the game’s punching below its weight.” 7/10
Gitaroo Man – “Every PS2 collection should have at least one game that
offers something different. There aren’t many better games in that
undefined space than Gitaroo Man.” 8/10
Red Card – “Red Card provides an enjoyable and welcome distraction
from serious football, but ultimately it’s little more than an amusing
diversion.” 6/10
Test Drive Overdrive – “Enjoyable, formulaic racer with attractive
rides and canny CPU challengers.” 6/10
Tetris Worlds – “It’s old, but you’ll keep coming back for more. You
can’t help it.” 7/10
Frequency – “Quite simply, Frequency is one of the most euphoric,
compulsively addictive, magnificently quirky titles to appear on any videogame
hardware anywhere. Go and buy it.” 8/10
Downforce – “A good if unspectacular spin on F1 racing. There’s plenty
to like but, spectacular crashes aside, there’s little to make Downforce stand
out from the crowd.” 6/10
Pro Rally 2002 – “Unless you’re terribly impatient or really do have only
£20 to spare, there are better rally titles on their way soon.” 5/10
Frogger: The Great Quest – “Not quite the worst PS2 game ever, but this
platformer comes mighty close.” 2/10
Jet Ion GP – “Give us £15, we’ll call you rude names. You’ll have just
as much fun…” 1/10
Rayman Rush (PSOne review) – “A good, original idea, but let down by
poor design and some very frustrating flaws.” 6/10
Hardcore
The final part of the Metal Gear Solid 2 walkthrough, and part 1
of the Deus Ex walkthrough, plus Silent Hill 2, Star Wars: Jedi
Starfighter, Ico, Mister Moskeeto and Maximo.
Disc Content
Playable Demos
Medal of Honor: Frontline
Smash Court Tennis Pro Tournament
Red Card
Star Wars: Jedi Starfighter
Tiger Woods PGA Tour 2002
Frequency
Super Trucks
Peter Pan: Return to Neverland
This is Football 2002
Footage
Spider-Man
Auto Modellista
Britney’s Dance Beat
Commandos 2: Men of Courage
2002 FIFA World Cup
Turok Evolution
Pac-Man World 2
Pac-Man World 2
Taz Wanted
The Making of Tomb Raider: The Angel of Darkness
Trivia
·
Isn’t it a bit early for Eidos to have made a
making of video for a game that wouldn’t be released for another year?
Admittedly, it was probably meant to be out around this time, if it weren’t for
the development hell Tomb Raider went through.
·
There are lots of superhero games in this issue,
with the likes of Spider-Man, X-Men, the Punisher, Blade and Batman all getting
new games. Unfortunately, Batman: Dark Tomorrow was released on
Gamecube first, and ended up being so bad that the PS2 version was cancelled as
a result.
·
Not content with a generic kart racer, Akira:
Psycho Ball is instead a pinball game licensed from the iconic anime movie.
Is this the biggest waste of a license on PS2?
·
This issue includes the first appearance of
another new franchise, Splinter Cell. Solid Snake finally has a rival in
the sneaking stakes!
·
Mike Tyson Heavyweight Boxing makes a
very strange choice, in that Iron Mike himself, the guy whose name and face are
on the box, is an unlockable character, and the last one you get at that. It
doesn’t help that he’s by far the biggest name on the roster.
·
This is a slow month for new DVD releases, as Predator
is re-reviewed (it was previously reviewed in Issue 8 as a vanilla release,
whereas this is a shiny new special edition with more bonus features), and
there’s also Ultimate Fights from the Movies, a collection of action
movie fight scenes, and the sort of thing that became obsolete as soon as
Youtube was invented.
·
After my moan about last month’s cover, I’m
going to praise this month’s cover, for having a dynamic Spider-Man picture,
combined with the blue, red and yellow aesthetics all playing off each other well
to really bounce off the page and catch your eye.
Quote of the Month: “Jimmy Saville’s back on TV you say? Quick, hide in
the cupboard!” Oof. Talk about Harsher in Hindsight.
Cover price: £5.49
Page Count: 146
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